H Wards
Mechanics -
In a clever play on stat initials the light system I came up with between 1 and 4 in the morning Monday because I wasn’t feeling well is called H Wards. The name is based solely on the resources available to each player, Hero, War, Awesomeness, Research, Deception, Social.
I had some time while being sick yesterday and not working to knock out the basics of the rule set and run a quick internal playtest. That played out well enough to me that I spent more time on it at least.
Each resource corresponds to things other than the obvious.
H ero is the ‘catch all’ and covers everything to some degree and provides a base dice pool for the heroes to be… well heroic.
W ar covers physical strength and fortitude, athletics and gross body control.
A wesomeness is the areas of physical grace and coordination, acrobatics, fine body control and the like.
R esearch is the mental areas, intellect, problem solving, awareness/perceptions.
D eception is things like stealth, burglary, sleight of hand, lying.
S ocial covers empathy, charisma, diplomacy, human engineering.
Players set a Goal and the Director determines if there’s a Obstacle to that goal and how much of an Obstacle it is. If there is an non-gimmie level of difficulty to the Obstacle then there’s a Contest involved in the current Scene.
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